Artists can scale with ease with Mari’s complex geometry handling.Reduce round-tripping between Mari and Katana, and other DCC programs with Mari’s vendor shaders.Ingest thousands of PBR texture sets through Mari with ease.Easily create the look you want with Mari’s wide range of procedurals.Mari can cope with artists’ toughest production meshes.Rapidly block out the look of an asset with Mari’s Material System.Paint on what feels like a virtual piece of glass and preview paint in context with the whole asset.Craft your artwork to the highest quality with Mari’s artist-friendly painting tools.Artists can enjoy a streamlined look development with Mari’s shaders and paint textures with more confidence, knowing that their art will look correct in the final render. With the ability to scale to over one million polygons for a single topology without slowing down, Mari can cope with the toughest production meshes and support thousands of textures per model via UDIMs. What’s more, Mari offers support for industry-standard formats like FBX, OBJ, Alembic and OpenEXR. With an extensive Python API and full OCIO color management support, technical artists can easily automate workflows and handle color transforms. The Materials System gives artists the ability to easily create less complex, higher-volume assets or quickly lay down the building blocks for their hero assets Mari’s non-destructive layer and node graph systems make it easy for artists to create the look they want, offering an extensive range of procedurals. Its projection-based painting system allows artists to make edits to paint before committing it, preview it in context and make 2D adjustments-freeing artists from the limits of resolution and complexity. With support for UDIM workflows, artists can work with hundreds of high-resolution texture maps. Mari® is 3D painting without limits, combining the power and performance to handle even the most complex assets with artist-friendly 3D paint tools, that make the most of your creativity. From procedural to hand-painted textures and everything in between.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |